Our Team

Joel Haddock has been working in Web design and development since 1999. In addition to his work as a writer and game designer, he is a professional dabbler in all manner of things.

Chris Klimas has been creating on the Web for over two decades. He created Twine, a popular open-source application for creating interactive narratives in 2009 and continues to lead the project. He's also the author of several text adventure games, including the award-winning Blue Chairs.

Our Technology

Disbound is our proprietary engine that adapts Twine-based interactive narratives to a native experience. Twine is often used as a prototyping tool—for instance, it was used with popular games such as Lifeline and Firewatch. Disbound provides a smooth transition between Twine and native experiences without having to recode or rewrite anything.

Beyond Twine, we use our years of creative and technical experience to craft exceptional experiences on platforms from desktop to mobile and beyond.

Twofold Secret

From 2010–2013, we created games under the name Twofold Secret. Our games ran the gamut of genres from action to strategy. Our portfolio is available on itch.io.


Unmapped Path

Baltimore, MD, United States

April, 2018


Press Contact:

Night in the Unpleasant House